![]() ![]() The main thrust of the adventure brings you through eight Dojos that act as you'd expect, testing your strength and skills throughout. We enjoy the almost Metroidvania nature of the game throughout the main quest you'll gather equipment that lets you reach new areas by surfing, climbing, skating on certain surfaces, and more. Progress is pretty linear, though you're free to explore as you like. Deniz starts you off with large bodies of water and simple grassy plains, while Omninesia introduces autumnal woodlands and a large volcano, and so on. They usually line the path forwards through the world, which is quite diverse across the six main islands. You'll encounter plenty of other tamers during the game, whether it's friendly matches between towns, rival Max, or the adversarial Clan Belsoto. All that plus type advantages and Temtem traits, which are passive abilities that may activate during battles, mean there's a fair amount to think about. In fact, some moves actually force you to think about whether a Temtem is on the left or right the technique Chain Lightning, for instance, hits Temtem in turn three times, moving clockwise. Managing stamina will also inform your choice of moves in addition to team synergies and the typing of the opposition. Using a move you can't "afford" will begin to use HP instead, and this will overexert your Temtem, which means they'll skip a turn. Stronger techniques will cost more, but will obviously deplete your stamina bar faster. Each move has a stamina cost, taken from a meter below your Temtem's health. There are all sorts of synergistic opportunities like this, and it means movesets may influence who you choose to be in your party.īattles can be surprisingly challenging, and it isn't just because you need to think harder about which monsters you're sending out. A simple example: one Water type move deals regular damage, but if the other Temtem on your side of the field has Fire typing, the move will then also inflict the Burn status effect. The moves your creatures learn will often benefit their teammate on the battlefield, or become stronger depending on their ally's type. This isn't a new idea, but having all the fights in this format means a tighter emphasis on strategic play. You can fully customise your character, for one thing, but it's with the battles that you'll begin to notice some key differences. Quite quickly, the game distances itself from its inspiration. This framework is tried and tested, of course, but it works finding new monsters, learning which ones you like, and progressing through the world remains compelling here. As you venture out into the Airborne Archipelago, your goals are straightforward: capture new Temtem species, train up a team of six, battle other tamers, and ultimately become the very best, like no one ever was. As a young, aspiring Temtem trainer, you're given one of the titular monsters and a Tempedia in order to kickstart your journey. The RPG is now fully featured, and while some might hand-wave it off as some unholy imitation of Pokémon, the game does enough to stand on its own two feet.įundamentally, it is familiar. ![]() ![]() Temtem has technically been available on PS5 for the best part of two years, but with the game now out of its early access phase, it's time we gave it a proper shake. ![]()
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